Dwarven Halls
Belegost, Blue Mountain
Belegost, the Grand Hall of the Dwarves situated in the Blue Mountains. It is named after another Grand Hall of the same name which was destroyed during the First Age. Since then Dwarves have worked ferociously to rebuild the Hall to its previous grandeur, and by the end of the Second Age it was completed. The city itself resembles Minas Tirith but simply underground, this however is purely coincidental.
The city is made of the finest stone the Dwarves had available and was built to protect against any siege. There was only on entrance to the city and that was through a bridge over a small river, which even the bridge was protected by a gate and garrison on the other side. If the bridge is destroyed the attackers would have to cross the river and then face a hundred foot wall, made of strong stone like that of the Orthanc. If the attackers got through the bridge, they would be faced by a solid steel bridge while being pelted by ballistas and crossbowmen from the battlements above. Once they got past the first wall, they would be faced by a second, bigger, wall and after that two smaller walls. Even then they would have to fight through the winding streets of each level. But the greatest defense of Belegost is not its walls but the fact no one knows it even exists except for the Dwarves. Also just in case Belegost has a secret exit towards the back which can only be opened by dwarves.
As mentioned before the city is divided into four levels, about fifty to two hundred feet each level. The first level is where the warriors are trained, as well as where the jail is situated and where the taverns and brothels are kept for visiting dwarves. The second level would be where the merchants and craftsmen along with residential housing is kept. The third level would be the libraries, schools, and other educational facilities are kept. The last and final floor would be where the court, Feasting Hall, and Royal Court is located, this is where the king resides.
Belegost also has a few unique rules and regulations. One of them being only dwarves are allowed to enter and leave, if any other enters or even finds the city they would be forced to stay until they earn the trust of the Dwarves. It also has a strict policy of no weapons past the second floor, unless you are apart of the Royal Guard. Also by no means is anybody to insult a smith or engineer, unless you are one, in Belegost for they are the best in all the Dwarven lands.
Erebor, Lonely Mountain
Erebor is the Second Greatest Hall of the Dwarves and the most recent addition. Built during the First Age, Erebor, has passed through times of prosperity until TA 2770 when the Dragon Smaug raided the Dwarven Stronghold and killed most of its inhabitants. It remained in Smaug's hands until two years ago when Dorni(King) Ulrin, son of Dáin Ironfoot, went on a quest to recapture the fort which had become infested with goblins. Ulrin, along with his men, killed the dragon and its minions after a month battle. He then claimed the Halls for the Dwarven Clans and began a massive rebuilding effort which has led to most of the hall being rebuilt.
The Hall itself has been rebuilt with the purpose of making sure doesn't fall again. There is only one entrance in which the Gate and wall have been recast with refined iron along with extra defenses, such as more ballistas and arrow holes on the wall. Once inside the attackers would face numerous dwarven traps and a maze of roads to take, and due to the repairs not being complete some paths are broken and could fall apart in an instant or under the weight of an army. There are also many side passages, giving Dwarves plenty of time to flank the enemy. Also the Royal palace is made of the strongest metal before mithril, giving Dwarves a place to hold, and in the Royal Palace is a secret door that is exit only that Dwarves can flee, along with their treasures.
Erebor is circular with many roads and paths. The city in whole has been divided in to five quadrants: center, right, left, front, back. The Front quadrant is the closest to the Gate, being right in front of it. The merchants, taverns and craftsman are housed in the Front quadrant, also known as the Trade District. To the left of the Front quadrant is the Left quadrant, also known as the War District, which houses the barracks and military structures. To the right of the Front quadrant is the Right quadrant, also known as the Learning Path, which houses all educational buildings. In the back is the Back quadrant, known as the Residential District, which holds all the houses. Finally in the middle is the Royal Palace, home to the Lord of Erebor and the Grand Feasting Halls.
Just like Belegost there are a few things that make Erebor unique. Erebor itself is not a fortress, first in foremost its a trade center. It has a direct link to Dor Heus in the Iron Hills thus providing it with plenty of craft to sell. Meanwhile it also sets trade routes to the Elves of Mirkwood trading crafts for food and other luxuries. Thus being a trade center, one can find Man, Elf, Dwarf, and Hobbit in the same roof, coexisting together. Due to this fact there are various rules that prevent discrimination and racism. Despite this prices for things are usually higher for non-dwarves.
Dor Heus, Iron Hills
Dor Heus is third and least prestigious of the Great Halls, but by no means the least valuable of them. It's name translates from Dwarven to Iron Hammer this is partially due to the great smithing found there. Dor Heus was founded somewhere around TA 2590 by Grór, son of Dáin I, as a mining city it has since grown in importance. It has become the primary source of Iron and steel for the dwarven army, along with most of its weapons and armor. Belegost, Blue Mountain
Belegost, the Grand Hall of the Dwarves situated in the Blue Mountains. It is named after another Grand Hall of the same name which was destroyed during the First Age. Since then Dwarves have worked ferociously to rebuild the Hall to its previous grandeur, and by the end of the Second Age it was completed. The city itself resembles Minas Tirith but simply underground, this however is purely coincidental.
The city is made of the finest stone the Dwarves had available and was built to protect against any siege. There was only on entrance to the city and that was through a bridge over a small river, which even the bridge was protected by a gate and garrison on the other side. If the bridge is destroyed the attackers would have to cross the river and then face a hundred foot wall, made of strong stone like that of the Orthanc. If the attackers got through the bridge, they would be faced by a solid steel bridge while being pelted by ballistas and crossbowmen from the battlements above. Once they got past the first wall, they would be faced by a second, bigger, wall and after that two smaller walls. Even then they would have to fight through the winding streets of each level. But the greatest defense of Belegost is not its walls but the fact no one knows it even exists except for the Dwarves. Also just in case Belegost has a secret exit towards the back which can only be opened by dwarves.
As mentioned before the city is divided into four levels, about fifty to two hundred feet each level. The first level is where the warriors are trained, as well as where the jail is situated and where the taverns and brothels are kept for visiting dwarves. The second level would be where the merchants and craftsmen along with residential housing is kept. The third level would be the libraries, schools, and other educational facilities are kept. The last and final floor would be where the court, Feasting Hall, and Royal Court is located, this is where the king resides.
Belegost also has a few unique rules and regulations. One of them being only dwarves are allowed to enter and leave, if any other enters or even finds the city they would be forced to stay until they earn the trust of the Dwarves. It also has a strict policy of no weapons past the second floor, unless you are apart of the Royal Guard. Also by no means is anybody to insult a smith or engineer, unless you are one, in Belegost for they are the best in all the Dwarven lands.
Erebor, Lonely Mountain
Erebor is the Second Greatest Hall of the Dwarves and the most recent addition. Built during the First Age, Erebor, has passed through times of prosperity until TA 2770 when the Dragon Smaug raided the Dwarven Stronghold and killed most of its inhabitants. It remained in Smaug's hands until two years ago when Dorni(King) Ulrin, son of Dáin Ironfoot, went on a quest to recapture the fort which had become infested with goblins. Ulrin, along with his men, killed the dragon and its minions after a month battle. He then claimed the Halls for the Dwarven Clans and began a massive rebuilding effort which has led to most of the hall being rebuilt.
The Hall itself has been rebuilt with the purpose of making sure doesn't fall again. There is only one entrance in which the Gate and wall have been recast with refined iron along with extra defenses, such as more ballistas and arrow holes on the wall. Once inside the attackers would face numerous dwarven traps and a maze of roads to take, and due to the repairs not being complete some paths are broken and could fall apart in an instant or under the weight of an army. There are also many side passages, giving Dwarves plenty of time to flank the enemy. Also the Royal palace is made of the strongest metal before mithril, giving Dwarves a place to hold, and in the Royal Palace is a secret door that is exit only that Dwarves can flee, along with their treasures.
Erebor is circular with many roads and paths. The city in whole has been divided in to five quadrants: center, right, left, front, back. The Front quadrant is the closest to the Gate, being right in front of it. The merchants, taverns and craftsman are housed in the Front quadrant, also known as the Trade District. To the left of the Front quadrant is the Left quadrant, also known as the War District, which houses the barracks and military structures. To the right of the Front quadrant is the Right quadrant, also known as the Learning Path, which houses all educational buildings. In the back is the Back quadrant, known as the Residential District, which holds all the houses. Finally in the middle is the Royal Palace, home to the Lord of Erebor and the Grand Feasting Halls.
Just like Belegost there are a few things that make Erebor unique. Erebor itself is not a fortress, first in foremost its a trade center. It has a direct link to Dor Heus in the Iron Hills thus providing it with plenty of craft to sell. Meanwhile it also sets trade routes to the Elves of Mirkwood trading crafts for food and other luxuries. Thus being a trade center, one can find Man, Elf, Dwarf, and Hobbit in the same roof, coexisting together. Due to this fact there are various rules that prevent discrimination and racism. Despite this prices for things are usually higher for non-dwarves.
Dor Heus, Iron Hills
Despite this Dor Heus is not exactly a fortress and has the least defenses of all three, in terms of construct. The only true defense it has is a great gate, made of Orthanc Steel, for the only entrance. The Gate is guarded twenty four hours a day with at least a thousand men. Other than the gate, there is not much else. Which is why the Garrison here is the largest of all the Dwarven Halls.
Dor Heus is also the smallest of all the Halls, only having one big space which has everything they need and a huge mining network. Despite this Dor Heus is home to the best smiths east of the Misty Mountains. It also has the largest Iron and Steel deposits that dwarves have ever found. Dwarves found in Dor Heus are among the most stubborn and the most greedy dwarves in all the dwarven kingdom due to this fact.
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