- Legend:
- Damage: How much damage can the unit do.
Rate of Fire: How quick is it at firing.(Ranged only)
Range: How far can it shoot.(Ranged Only)
Speed(Movement): How fast it can move
Armor: What quality is the armor.
Morale: How easy is it route this unit
Strength: What is it good at.
Weakness: What is it bad at.
Unit: How many units are in one regiment.
Cost: How much it costs per regiment.
Ranks:(From worst to best)
Horrible
Poor
Fair
Good
Great
Excellent
Heroic
Legendary
Militia
Damage: Fair
Speed: Fair
Armor: Fair
Morale: Horrible
Strength: Attacking enemies enmasse
Weakness: Basically any prolonged combat.
Unit: 100
Cost: 1
Archers
Damage: Fair
Rate of Fire: Good
Range: Fair
Speed(Movement): Good
Armor: Poor
Morale: Horrible
Strength: Range, unarmored or light armored foes.
Weakness: Melee, cavalry, heavily armored foes.
Unit: 100
Cost: 1
Rangers
Damage: Excellent
Rate of Fire: Good
Range: Great
Speed(Movement): Good
Armor: Good
Morale: Good
Strength: Ranged, unarmored, light armored, or medium armored foes.
Weakness: Melee, cavalry, heavily armored foes.
Unit: 60
Cost: 4
Archers of Mirkwood
Damage: Heroic
Rate of Fire: Great
Range: Excellent
Speed(Movement): Excellent
Armor: Great
Morale: Excellent
Strength: As long ranged units, against armored enemies.
Weakness: As close-combat units, cavalry.
Unit: 45
Cost: 5
Archers of Lothlorien
Damage: HeroicRate of Fire: Great
Range: Excellent
Speed(Movement): Excellent
Armor: Great
Morale: Excellent
Strength: As long ranged units, against non-magic resistant enemies.
Weakness: As close-combat units, cavalry.
Unit: 45
Cost: 5
Marksmen of Lothlorien
Damage: Legendary
Rate of Fire: Heroic
Range: Heroic
Speed(Movement): Heroic
Armor: Legendary
Morale: Legendary
Strength: Against anything.
Weakness: Nothing.
Unit: 20
Cost: 20
Marksmen of Mirkwood
Damage: Heroic
Rate of Fire: Legendary
Range: Legendary
Speed(Movement): Legendary
Armor: Heroic
Morale: Legendary
Strength: Against anything.
Weakness: Charging Cavalry.
Unit: 20
Cost: 20
Swordsmen
Damage: Good
Speed: Poor
Armor: Fair
Morale: Poor
Strength: Combat against basic units and as support to better units.
Weakness: Prolonged Combat. Strong Melee Units.
Unit: 100
Cost: 2
Dagnir Ehel
Damage: Great
Speed: Poor
Armor: Good
Morale: Good
Strength: Combat against heavy or light armor.
Weakness: Vulnerable to ranged fire and cavalry charges.
Unit: 60
Cost: 3
Súl Ehel
Damage: Good
Speed: Great
Armor: Poor
Morale: Good
Strength: Combat against heavy or light armor.
Weakness: Vulnerable to ranged fire and cavalry charges.
Unit: 60
Cost: 3
Dagnir Ehel of Noldor
Damage: Great
Speed: Good
Armor: Good
Morale: Great
Strength: Against anything.
Weakness: Armor piercing arrows, cavalry charges.
Unit: 25
Cost: 20
Dagnir Ehel of Erebor
Damage: Great
Speed: Good
Armor: Great
Morale: Good
Strength: Against anything.
Weakness: As defensive units, cavalry charges.
Unit: 25
Cost: 20
Súl Ehel of Dale
Damage: Great
Speed: Excellent
Armor: Good
Morale: Good
Strength: Against anything.
Weakness: Enchanted/fire arrows and armor piercing arrows.
Unit: 25
Cost: 20
Spearmen
Damage: Poor
Speed: Horrible
Armor: Good
Morale: Good
Strength: Cavalry, narrow corridors.
Weakness: Close combat melee, open spaces, flanking
Unit: 100
Cost: 3
Guardians of Grey Havens
Damage: Great
Speed: Poor
Armor: Excellent
Morale: Great
Strength: Cavalry, narrow corridors, when combined with archers.
Weakness: Close combat melee, open spaces, flanking
Unit: 65
Cost: 5
Ruth Ehel
Damage: Excellent
Speed: Poor
Armor: Great
Morale: Good
Strength: Cavalry, narrow corridors, close combat enemies.
Weakness: Flanking, armor piercing arrows, open spaces
Unit: 65
Cost: 5
Riders of Rivindell
Damage: Poor
Speed: Good
Armor: Poor
Morale: Poor
Strength: Flanking, vs. ranged.
Weakness: Spears, prolonged melee combat.
Unit: 35
Cost: 3
Spears of Rivindell
Damage: Great
Speed: Great
Armor: Good
Morale: Good
Strength: Flanking, vs. range, most melee units.
Weakness: Spears.
Unit: 25
Cost: 5
Swords of Rivindell
Damage: Good
Speed: Great
Armor: Great
Morale: Good
Strength: Flanking, vs. range, some melee units, weak spearmen.
Weakness: Strong spearmen.
Unit: 25
Cost: 5
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