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    Millitary Breakdown.

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    tommyrawhead
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    Posts : 13
    Join date : 2012-07-13

    Millitary Breakdown.

    Post by tommyrawhead on Tue Aug 21, 2012 3:26 am


    Soldiers
    Damage: Fair
    Speed: Fair
    Armor: Fair
    Morale: Fair
    Strength: Better trained than Ork Units.
    Weakness: Any form of elite unit.
    Unit: 80
    Cost: 1

    Seargant
    Damage:Good
    Speed:fair
    Armor:Good
    Morale:Good
    Strength:Intill good discipline and Morale.
    Weakness:
    Unit: 1+50 Soldiers
    Cost:2

    Berserkers.
    Damage:Excelent
    Speed:fair
    Armor:good
    Morale:NA
    Strength:Deal incredible damage and are immune to moral due to blood rage.
    Weakness: May attack own units and perhaps die to the frenzy.
    Unit: 20
    Cost:3

    Crossbowmen
    Damage: Great
    Rate of Fire: Poor
    Range: good
    Speed(Movement): fait
    Armor: good
    Morale: good
    Strength: Bows peirce through armour.
    Weakness: Long reload time makes them vunerable to cavalry and fast troops.
    Unit: 12
    Cost: 3

    Captian.
    Damage:High
    Speed:High
    Armor:High
    Morale:Excellent
    Strength:All round elite warrior Uruk capable of dealing with most situatons.
    Weakness: Monsters, Beasts and sorcery
    Unit: 1+ 70 soldiers
    Cost: 5

    Defender.
    Damage:High
    Speed:Poor
    Armor:Heroic
    Morale:Heroic
    Strength: Elite body guards with enchanted weapons can deal with most any foe.
    Weakness:Seige weapons
    Unit: 1-5
    Cost: 5


    Dunleding millita
    Damage:Poor
    Speed:Poor
    Armor:Poor
    Morale:Poor
    Strength: There are lots of them and they are very expendable
    Weakness: Most things
    Unit: 100-150
    Cost: 1

    Dunleding hunters
    Damage:Fair (Excellent againt monsters and beasts)
    Speed:Great
    Armor:fair(Excellent against monsters and beasts)
    Morale: Good
    Strength Great against beasts and monsters
    Weakness: Otherwise not too excelent
    Unit: 20-30
    Cost: 3

    Oolog Hai
    Damage:Heroic
    Speed:good
    Armor:Heroic
    Morale: Great
    Strength: Decimates most forms of other units due to high power and training.
    Weakness: Very limited number.
    Unit: 1-3
    Cost: 5

    Wargs
    Damage:good
    Speed:excellent
    Armor:fair
    Morale: Good
    Strength: Great at taking out archers
    Weakness: Bad against expeirenced melee oppoents
    Unit: 30
    Cost: 2

    Abominations
    Damage:??????????????
    Speed:???????????
    Armor:???????????
    Morale:??????????
    Strength: Every abomination is unique and horrible in its own way giving them diverse stats and abilities.
    Weakness: These diversities are not always usefull and the can sometimes attack thier own units or simply explode due to magical energies.
    Unit:1
    Cost: 5

      Current date/time is Sat Nov 17, 2018 4:42 am