A place where people can roleplay in the world created by JRR Tolkien


    Military Breakdown

    Share
    avatar
    Radiwalker
    Admin
    Admin

    Posts : 74
    Join date : 2012-06-24
    Age : 24
    Location : Bulgaria

    Military Breakdown

    Post by Radiwalker on Sun Jul 01, 2012 1:05 pm

    Legend:
    Damage: How much damage can the unit do.
    Rate of Fire: How quick is it at firing.(Ranged only)
    Range: How far can it shoot.(Ranged Only)
    Speed(Movement): How fast it can move
    Armor: What quality is the armor.
    Morale: How easy is it route this unit
    Strength: What is it good at.
    Weakness: What is it bad at.
    Unit: How many units are in one regiment.
    Cost: How much it costs per regiment.

    Ranks:(From worst to best)
    Horrible
    Poor
    Fair
    Good
    Great
    Excellent
    Heroic
    Legendary

    Militia
    Damage: Fair
    Speed: Fair
    Armor: Fair
    Morale: Horrible
    Strength: Attacking enemies enmasse
    Weakness: Basically any prolonged combat.
    Unit: 100
    Cost: 1

    Archers
    Damage: Fair
    Rate of Fire: Good
    Range: Fair
    Speed(Movement): Good
    Armor: Poor
    Morale: Horrible
    Strength: Range, unarmored or light armored foes.
    Weakness: Melee, cavalry, heavily armored foes.
    Unit: 100
    Cost: 1

    Rangers
    Damage: Excellent
    Rate of Fire: Good
    Range: Great
    Speed(Movement): Good
    Armor: Good
    Morale: Good
    Strength: Ranged, unarmored, light armored, or medium armored foes.
    Weakness: Melee, cavalry, heavily armored foes.
    Unit: 60
    Cost: 4

    Archers of Mirkwood
    Damage: Heroic
    Rate of Fire: Great
    Range: Excellent
    Speed(Movement): Excellent
    Armor: Great
    Morale: Excellent
    Strength: As long ranged units, against armored enemies.
    Weakness: As close-combat units, cavalry.
    Unit: 45
    Cost: 5

    Archers of Lothlorien
    Damage: HeroicRate of Fire: Great
    Range: Excellent
    Speed(Movement): Excellent
    Armor: Great
    Morale: Excellent
    Strength: As long ranged units, against non-magic resistant enemies.
    Weakness: As close-combat units, cavalry.
    Unit: 45
    Cost: 5

    Marksmen of Lothlorien
    Damage: Legendary
    Rate of Fire: Heroic
    Range: Heroic
    Speed(Movement): Heroic
    Armor: Legendary
    Morale: Legendary
    Strength: Against anything.
    Weakness: Nothing.
    Unit: 20
    Cost: 20

    Marksmen of Mirkwood
    Damage: Heroic
    Rate of Fire: Legendary
    Range: Legendary
    Speed(Movement): Legendary
    Armor: Heroic
    Morale: Legendary
    Strength: Against anything.
    Weakness: Charging Cavalry.
    Unit: 20
    Cost: 20

    Swordsmen
    Damage: Good
    Speed: Poor
    Armor: Fair
    Morale: Poor
    Strength: Combat against basic units and as support to better units.
    Weakness: Prolonged Combat. Strong Melee Units.
    Unit: 100
    Cost: 2

    Dagnir Ehel
    Damage: Great
    Speed: Poor
    Armor: Good
    Morale: Good
    Strength: Combat against heavy or light armor.
    Weakness: Vulnerable to ranged fire and cavalry charges.
    Unit: 60
    Cost: 3

    Súl Ehel
    Damage: Good
    Speed: Great
    Armor: Poor
    Morale: Good
    Strength: Combat against heavy or light armor.
    Weakness: Vulnerable to ranged fire and cavalry charges.
    Unit: 60
    Cost: 3

    Dagnir Ehel of Noldor
    Damage: Great
    Speed: Good
    Armor: Good
    Morale: Great
    Strength: Against anything.
    Weakness: Armor piercing arrows, cavalry charges.
    Unit: 25
    Cost: 20

    Dagnir Ehel of Erebor
    Damage: Great
    Speed: Good
    Armor: Great
    Morale: Good
    Strength: Against anything.
    Weakness: As defensive units, cavalry charges.
    Unit: 25
    Cost: 20

    Súl Ehel of Dale
    Damage: Great
    Speed: Excellent
    Armor: Good
    Morale: Good
    Strength: Against anything.
    Weakness: Enchanted/fire arrows and armor piercing arrows.
    Unit: 25
    Cost: 20

    Spearmen
    Damage: Poor
    Speed: Horrible
    Armor: Good
    Morale: Good
    Strength: Cavalry, narrow corridors.
    Weakness: Close combat melee, open spaces, flanking
    Unit: 100
    Cost: 3

    Guardians of Grey Havens
    Damage: Great
    Speed: Poor
    Armor: Excellent
    Morale: Great
    Strength: Cavalry, narrow corridors, when combined with archers.
    Weakness: Close combat melee, open spaces, flanking
    Unit: 65
    Cost: 5

    Ruth Ehel
    Damage: Excellent
    Speed: Poor
    Armor: Great
    Morale: Good
    Strength: Cavalry, narrow corridors, close combat enemies.
    Weakness: Flanking, armor piercing arrows, open spaces
    Unit: 65
    Cost: 5

    Riders of Rivindell
    Damage: Poor
    Speed: Good
    Armor: Poor
    Morale: Poor
    Strength: Flanking, vs. ranged.
    Weakness: Spears, prolonged melee combat.
    Unit: 35
    Cost: 3

    Spears of Rivindell
    Damage: Great
    Speed: Great
    Armor: Good
    Morale: Good
    Strength: Flanking, vs. range, most melee units.
    Weakness: Spears.
    Unit: 25
    Cost: 5

    Swords of Rivindell
    Damage: Good
    Speed: Great
    Armor: Great
    Morale: Good
    Strength: Flanking, vs. range, some melee units, weak spearmen.
    Weakness: Strong spearmen.
    Unit: 25
    Cost: 5

      Current date/time is Wed Aug 15, 2018 6:40 am