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    nitenovanavium
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    Posts : 24
    Join date : 2012-07-15
    Age : 28
    Location : NZ

    Military summary

    Post by nitenovanavium on Sun Jul 15, 2012 11:01 pm

    Damage: How much damage can the unit do.
    Rate of Fire: How quick is it at firing.(Ranged only)
    Range: How far can it shoot.(Ranged Only)
    Speed(Movement): How fast it can move
    Armor: What quality is the armor.
    Morale: How easy is it route this unit
    Strength: What is it good at.
    Weakness: What is it bad at.
    Unit: How many units are in one regiment.
    Cost: How much it costs per regiment.

    Ranks:(From worst to best)
    Horrible
    Poor
    Fair
    Good
    Great
    Excellent
    Heroic
    Legendary

    SWORDSMAN TREE:

    Goblin Soldier:

    Damage: Poor
    Speed(Movement):Great
    Armor: Poor
    Morale: Poor
    Strength: cannon fodder / night vision
    Weakness: Weapons
    Unit: 250
    Cost: 1

    Goblin Brawler:

    Damage: Fair
    Speed(Movement): Great
    Armor: Fair
    Morale: Fair
    Strength: good against small Units / night vision
    Weakness: Heavy armour/ Weapons
    Unit: 200
    Cost: 2

    Moria Berserker:

    Damage: Good
    Speed(Movement): Excellent
    Armor: Fair
    Morale: Good
    Strength: Light armoured foes
    Weakness: Heavy armour/ weapons
    Unit: 150
    Cost: 2


    Orc Soldier:

    Damage: Fair
    Speed(Movement): Fair
    Armor: Poor
    Morale: Poor
    Strength: Numbers
    Weakness: Weapons
    Unit: 250
    Cost: 1


    Orc Raider:

    Damage: Good
    Speed(Movement): Fair
    Armor: Fair
    Morale: Good
    Strength: numbers / Light armoured foes
    Weakness: Ranged weapons
    Unit: 200
    Cost: 2

    Bladeslinger:

    Damage: Great
    Speed(Movement): Great
    Armor: Fair
    Morale: Great
    Strength: Elite in Large Chaotic conflicts, swordsmen
    Weakness: Heavy Archers
    Unit: 150
    Cost: 3


    ARCHER TREE:

    Goblin Scout:

    Damage: Fair
    Rate of Fire: Poor
    Range: Fair
    Speed(Movement): Great
    Armor: -
    Morale: Poor
    Strength: Mass Volley/ mobile / night vision
    Weakness: Cavalry/ heavy armour
    Unit: 250
    Cost: 1


    Goblin Longseer:

    Damage: Good
    Rate of Fire: Good
    Range: Good
    Speed(Movement): Great
    Armor: poor
    Morale: poor / great
    Strength: Very mobile, Quite accurate, night vision
    Weakness: Cavalry/ heavy armour
    Unit:
    Cost:


    Moria Sharpshooter:

    Damage: great
    Rate of Fire: Great
    Range: Good
    Speed(Movement): Excellent
    Armor: Fair
    Morale: Good
    Strength: Night vision/ poison arrows/ accurate/ numbers/ mobile
    Weakness: Cavalry/ heavy armour
    Unit: 150
    Cost: 3


    Orc Sentry:

    Damage: poor
    Rate of Fire: fair
    Range: fair
    Speed(Movement): fair
    Armor: -
    Morale: poor
    Strength: large volleys
    Weakness: heavy armour / cavalry
    Unit: 250
    Cost: 1


    Orc Ranger:

    Damage: fair
    Rate of Fire: Good
    Range: Good
    Speed(Movement): Good
    Armor: Fair
    Morale: Fair
    Strength: Tracking/ ambushes
    Weakness: Heavy armour / cavalry
    Unit: 200
    Cost: 2


    Gundabad Pathfinder:

    Damage: great
    Rate of Fire: great
    Range: great
    Speed(Movement): great
    Armor: -
    Morale: good
    Strength: Very good archers
    Weakness: Cavalry / heavy armour
    Unit: 50
    Cost: 2


    RIDERS:

    Wargs:

    Damage: Good
    Speed(Movement): Heroic
    Armor: -
    Morale: good
    Strength: cavalry / infantry
    Weakness: Long Spears
    Unit: 50
    Cost: 2


    Warg Sentries:

    Damage: Good
    Rate of Fire: poor
    Range: poor
    Speed(Movement): Great
    Armor: poor
    Morale: good
    Strength: cavalry / infantry / light armour
    Weakness: Heavy weapons / long pikes
    Unit: 50
    Cost: 2


    Warg Riders:

    Damage: Great
    Rate of Fire: Poor
    Range: Poor
    Speed(Movement): Heroic
    Armor: fair
    Morale: great
    Strength: Humanoid
    Weakness: Heavy lances, Elves
    Unit: 30
    Cost: 3


    Warg Juggernaughts:

    Damage: Heroic
    Rate of Fire:
    Range: Fair
    Speed(Movement): Excellent
    Armor: Good
    Morale: Excellent
    Strength: Anti Humanoid
    Weakness: Monsterous class foes / Siege
    Unit: 15
    Cost: 4

    MAGES:


    Shamans:
    Damage: fair
    Rate of Fire: Horrible
    Range: heroic
    Speed(Movement): fair
    Armor: horrible
    Morale: poor
    Strength: Summoning, rally other units
    Weakness: Enemies getting close
    Unit: 3
    Cost: 2


    Wizards:
    Damage: good
    Rate of Fire: Horrible
    Range: Excellent
    Speed(Movement): fair
    Armor: horrible
    Morale: High
    Strength: Rallies other units
    Weakness: Melee
    Unit: 1
    Cost: 1


    Necromancers:
    Damage: good
    Rate of Fire: horrible
    Range: poor
    Speed(Movement): horrible
    Armor: horrible
    Morale: good
    Strength: potentially raises spirits, rallies units, fears enemies(if successful)
    Weakness: Usually dies if successful
    Unit: 1
    Cost: 2


    TROLLS:

    Cave Troll:

    Damage: great
    Rate of Fire: good
    Range: good
    Speed(Movement): good
    Armor: good
    Morale: great
    Strength: anti human
    Weakness: Siege/ Magic
    Unit: 1-2-3
    Cost: 1-3-4

    Armoured Cave Troll

    Damage: Heroic
    Rate of Fire: Good
    Range: Good
    Armour: Great
    Morale: Excellent
    Strength: Anti human
    Weakness: Magic
    Unit: 1-2-3
    Cost: 2-4-6



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