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    Military Beakdown

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    Lucio
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    Posts : 32
    Join date : 2012-06-24

    Military Beakdown

    Post by Lucio on Fri Jun 29, 2012 5:34 pm

    Military Breakdown
    Legend:

    Damage: How much damage can the unit do.
    Rate of Fire: How quick is it at firing.(Ranged only)
    Range: How far can it shoot.(Ranged Only)
    Speed(Movement): How fast it can move
    Armor: What quality is the armor.
    Morale: How easy is it route this unit
    Strength: What is it good at.
    Weakness: What is it bad at.
    Unit: How many units are in one regiment.
    Cost: How much it costs per regiment.

    Ranks:(From worst to best)
    Horrible
    Poor
    Fair
    Good
    Great
    Excellent
    Heroic
    Legendary

    Dwarven Militia
    Damage: Fair
    Speed: Fair
    Armor: Fair
    Morale: Horrible
    Strength: Attacking enemies enmasse
    Weakness: Basically any prolonged combat.
    Unit: 125
    Cost: 1

    Dwarven Warriors
    Damage: Good
    Speed: Poor
    Armor: Fair
    Morale: Good
    Strength: Combat against basic units and as support to better units.
    Weakness: Prolonged Combat. Strong Melee Units.
    Unit: 100
    Cost: 2

    Dwarven Axemen
    Damage: Great
    Speed: Poor
    Armor: Good
    Morale: Good
    Strength: Combat against heavy or light armor.
    Weakness: Vulnerable to ranged fire and cavalry charges.
    Unit: 100
    Cost: 3

    Dwarven Guardians
    Damage: Good
    Speed: Poor
    Armor: Great
    Morale: Good
    Strength: As defensive units, light armor foes.
    Weakness: Going on the Offensive, heavy armored foes, and cavalry.
    Unit: 100
    Cost: 3

    Dwarven Beserkers
    Damage: Excellent
    Speed: Poor
    Armor: Great
    Morale: Good
    Strength: As offensive units.
    Weakness: As defensive units, flanking, cavalry, archers.
    Unit: 100
    Cost: 4

    Dwarven Steel Guardians
    Damage: Great
    Speed: Horrible
    Armor: Excellent
    Morale: Great
    Strength: As defensive units, ranged fire.
    Weakness: As offensive units, flanking.
    Unit: 100
    Cost: 5

    Hammermen of Erebor
    Damage: Heroic
    Speed: Good
    Armor: Great
    Morale: Excellent
    Strength: As offensive units
    Weakness: As Defensive units, archers, cavalry.
    Unit: 75
    Cost: 5

    Guardians of the Iron Hills
    Damage: Excellent
    Speed: Good
    Armor: Heroic
    Morale: Heroic
    Strength: As defensive units.
    Weakness: As offensive units, flanking.
    Unit: 75
    Cost: 5

    Dragon Slayers of the Blue Mountains
    Damage: Legendary
    Speed: Heroic
    Armor: Legendary
    Morale: Legendary
    Strength: Against anything.
    Weakness: Nothing.
    Unit: 25
    Cost: 20

    Dwarven Royal Guard
    Damage: Heroic
    Speed: Heroic
    Armor: Legendary
    Morale: Legendary
    Strength: Anything.
    Weakness: Nothing.
    Unit: 50
    Cost: N/A (Comes with General or King)

    Dwarven Archer Militia
    Damage: Fair
    Rate of Fire: Good
    Range: Fair
    Speed(Movement): Good
    Armor: Poor
    Morale: Horrible
    Strength: Range, unarmored or light armored foes.
    Weakness: Melee, cavalry, heavily armored foes.
    Unit: 125
    Cost: 3

    Dwarven Crossbow Militia
    Damage: Good
    Rate of Fire: Fair
    Range: Good
    Speed(Movement): Good
    Armor: Poor
    Morale: Horrible
    Strength: Range.
    Weakness: Melee, cavalry.
    Unit: 125
    Cost: 2

    Dwarven Axethrower Militia
    Damage: Good
    Rate of Fire: Geat
    Range: Horrible
    Speed(Movement): Good
    Armor: Horrible
    Morale: Fair
    Strength: Range, Melee.
    Weakness: Cavalry, prolonged melee.
    Unit: 125
    Cost: 2

    Dwarven Marksmen
    Damage: Excellent
    Rate of Fire: Good
    Range: Great
    Speed(Movement): Good
    Armor: Good
    Morale: Good
    Strength: Ranged.
    Weakness: Melee, cavalry.
    Unit: 100
    Cost: 7

    Dwarven Axethrowers
    Damage: Heroic
    Rate of Fire: Heroic
    Range: Horrible
    Speed(Movement): Good
    Armor: Poor
    Morale: Good
    Strength: Melee, Ranged.
    Weakness: Prolonged Melee, cavalry
    Unit: 100
    Cost: 4

    Dwarven Spearmen
    Damage: Good
    Speed: Poor
    Armor: Good
    Morale: Good
    Strength: Cavalry, narrow corridors.
    Weakness: Close combat melee, open spaces, flanking
    Unit: 125
    Cost: 3

    Dwarven Pike
    Damage: Great
    Speed: Horrible
    Armor: Great
    Morale: Excellent
    Strength: Cavalry, narrow corridors.
    Weakness: Close combat melee, open spaces, flanking
    Unit: 125
    Cost: 5

    Dale Mercenary Cavalry
    Damage: Good
    Speed: Excellent
    Armor: Good
    Morale: Good
    Strength: Flanking, vs. ranged.
    Weakness: Spears, prolonged melee combat.
    Unit: 40
    Cost: 7

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